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Abstract
This project utilized the WiiFit Balance Board to investigate user balance disparities between playing first-person shooter (FPS) games in 2D mode and virtual reality (VR) environments.
Skills
Awards
Accepted by TAICHI Posters 2022
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Contents
The study aimed to discern variations in balance information and user interactions when engaging with FPS games in different gaming setups.
Take a look of our introduction video:
This is our course project, where we researched balance differences during VR FPS gameplay. We used the WiiFit Balance Board to record users' balance data and later analyzed it to determine if the pattern of monster generation impacts players' balance. We made the environment and boat by ourselves! :)
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